Steakhouse Slogan

I realize this post is years behind the times, but I must vent about Outback Steakhouse’s slogan of “No Rules, Just Right”.

My first thought when I heard that slogan was that I should go have a meal and then walk out without paying. If they complained, I would respond that their ad had billed their restaurant as a place with no rules, which means that they can’t tell me I have to pay anything.

And the second thing that came to mind was regarding the second half of that slogan. For how can you know what is right if there are no rules? If something is right, then there must be a wrong. And what is it that divides right from wrong? Rules.

Alas, they switched their slogan to “Done Right” before I did anything about “No Rules, Just Right”.

In those days there was no king in Israel; everyone did what was right in his own eyes.

Judges 21:25

Fast Electric Cars

As is usually the case, there are pick-2-out-of-3 choices to be made when choosing a car. Originally, I had offered this trichotomy for vehicles:

image of choice among performance and safety and fuel economy for cars

Performance vs. Safety vs. Fuel Economy

But there is also another trichotomy that applies: Speed, Strength, and Endurance

image of choice among speed and strength and endurance for athletes

Normally, this applies to athletes. For example, you have sprinters or distance runners, but you don’t have anyone who trains for both.

And this is obvious to anyone who has spent time with Mario Kart. You can choose cars that accelerate quickly or cars that have a good top speed, but not both.

For cars, it might make more sense if we call it top speed, acceleration, and endurance.

There will be cars that are good at 1 or 2 of those, but not all 3. So the people that claim electric cars are the best because they’re so quick, I would be confident in challenging them to a race. Their battery-powered car versus my 16-year-old Buick.

The key is to propose the terms of the race that favor your corner of the triangle, not theirs. So if they say “You’re on!” I would reply with “Okay, first one to St. Louis wins.”

Because my Buick is neither quick nor fast, but it is durable.

By your endurance you will gain your lives.

Luke 21:19

Too Much Acceleration

I connected two different news stories about electric cars, and I wonder if anyone else sees the relationship.

First story: electric cars have incredible acceleration. You can go to Wikipedia for some general overview about it. But it seems that every month for the last couple of months, the electric car manufacturers (or electric car concept show-ers) have a press release touting that their car is the quickest from 0-60.

Second story: Electric cars are crashing through walls, with people claiming the car did it on its own. The ol’ “unintended acceleration” bit. The car maker, of course, says that its car is fine and the problem was the driver pressed the wrong pedal.

Now put them both together. People have the equivalent of 800 horsepower in their electric performance vehicles (I’m excluding electric commuter vehicles such as the Smart car because they’re not involved in the 0-60 war, staying north of 10 seconds). I’m guessing that most of the people who bought electric cars would not buy a car with an 800HP engine because they realize that it’s overkill and dangerous. It’s also fun, which they find out when they mash the accelerator pedal on their electric car and get all that acceleration. But they don’t realize how much power it is.

And then the electric cars don’t have to rev up. The power is there instantaneously, such as when you in a parking lot or approaching your garage (or even in your garage). And also couple that with the fact that electric cars do not creep along, and people need to be retrained for how to drive slowly.

With a normal car, the engine idles. If you let off the brake, the car will move along slowly. People are in the habit of handling slow maneuvers, such as parking, by lightly pressing the brake pedal and letting the idling engine overpower the light brake apply. Then when the car is in the right place, they press harder on the brake and stop. In other words, people use the same pedal to drive slowly and to stop.

Now jump in an electric car. There is no idle. If you’re not pressing the accel pedal, nothing happens. So to roll into a parking spot, you need to keep your foot lightly on the “gas” pedal. Now you want to stop. Your years of training have taught your foot to press down on the same pedal, so your mind doesn’t really even think about it – you creep along and then when you’re ready to stop you press down hard. Only, this is an electric car, so you had your foot on the accelerator. So you start to move. And it’s not like a gas-powered car, where there is a slight lag and a spooling up of speed. No, this is full instant power, so there’s no chance for your brain to recognize that the wrong thing is happening.

Electric cars need something like a Parking Lot Mode. Where it will move slowly and you can modulate your speed with the brake pedal. A number of electric vehicles have a one-pedal operation mode, but that’s with the accelerator, where you press it to go and release it to stop. They need the opposite, where the car goes when you let off the brake. But only for low speeds. I can see some liability issues there too. But everyone should already be used to cars behaving that way.

The alternative is that people need to be trained to drive cars two-footedly. That way, your right foot will never get confused as to which pedal it is pressing. Stop is left foot and go is right foot. The best part is that it will work in gas cars too. At least those with automatic transmissions.

Can anyone smash iron, Iron from the north, or bronze?

Jeremiah 15:12


Here’s my latest idea: skeeball plus bowling.

image of skeebowl

It’s perfect for people like me, who never got the hang of spinning the bowling ball to make it curve.

I’m not going to get around to making this, so someone else can give it a try.

He who digs a pit will fall into it, And he who rolls a stone, it will come back on him.

Proverbs 26:27


For some reason, I feel like discussing the word postpone.

I like symmetry, so it bothers me that no one ever uses the word prepone. There should be a matching word. Post means after, pre means before, so prepone should mean to move something earlier in schedule. Just the opposite of postpone.

I did some searching, and there was only one online dictionary that listed prepone as the opposite of postpone. Maybe it hasn’t caught on because no one ever does anything earlier than necessary. Things at work are always delayed, never opposite-of-delayed.

And while I’m at it, why don’t we use the word pone for schedule? It’s certainly easier to write and to say, but maybe people have a problem with Latin (where the pone from postpone originated)?

It’s not like we use all the forms for postpone currently, so we could just use pone as it is and not worry about ponam, ponemus, or ponendum.

So Amasa went to call out the men of Judah, but he delayed longer than the set time which he had appointed him.

2 Samuel 20:5

The 5 Hows: Carcassonne

This is a guide for how to play the game Carcassonne. It’s a fun, slightly involved tile game.

image of Carcassonne game
This is just a big-picture view; you will still need the rule book to learn the details of actually playing.

1. How do I win?
You win by having the most points at the end of the game.

2. How do I get points?
By claiming various features of land. Features are buildings, roads, and fields. The number of points increases as the size of the feature increases (length of road, area of building/city, etc.)

3. How do I claim something?
By placing your marker (meeple) on it. You can claim only one feature per turn, and it must be on the land tile that you just played that turn.

4. How does the game end?
You play until all the tiles are gone. After someone plays the last tile, you add up final points. You should have some points before then, as you count the cities and roads as they are completed/closed during the game.

5. How do I share a feature with someone to get some of their points?
You can’t share a feature directly; if someone already has claimed it, you can’t also claim it. You’ll have to start a new item, claim it, and then connect yours to his (and hope he doesn’t block you).

There, now go play Carcassonne.

Likewise, if a man sells a dwelling house in a walled city, then his redemption right remains valid until a full year from its sale; his right of redemption lasts a full year.

Leviticus 25:29

The 5 Hows: Kingdom Builder

This is a guide for how to play the game Kingdom Builder. It’s a fun, slightly involved board game.

image of Kingdom Builder game
Now I have played it a few times and explained it a few times and so I will attempt to explain it here.

1. How do I win?
You win by having the most points at the end of the game.

2. How do I get points?
This is a tricky question. Big picture answer: you get points by fulfilling the conditions of the goal cards. Now what the goal cards are depends on what was dealt. There are many goal cards, but you randomly choose a few of them to be in play. So your goals and tactics will change from game to game.

3. How do I fulfill the goal cards?
By building houses. The game board is a set of land tiles (similar concept to Settlers of Catan, but different execution) and each turn you get to place a number of houses on the board. Everyone gets the same minimum number of houses per turn – there are no coins or resource to collect in order to buy houses – but you can earn an extra house or two per turn depending on what extras you have unlocked.

4. How do I unlock these extra thingies?
There are a few special locations on the board tiles. If you build a house next to one of these spots, you earn its ability (which is usually either moving or adding a house).

5. How does the game end?
You play until someone runs out of house tokens. Then you finish the round so that everyone has the same number of plays. Then you total up your points.

There, now go play Kingdom Builder.

See, I have appointed you this day over the nations and over the kingdoms, To pluck up and to break down, To destroy and to overthrow, To build and to plant.

Jeremiah 1:10